![]() You begin a game in the Colonial era, where you’re the appointed governor of the island. You have to survive for a while working your plantations, which is a change from the earlier games.Īnother change is the addition of eras. Since mining requires research and exploration, you can’t immediately start mining on your island. Probably the first thing you should research is “The Shovel,” which allows you to build mines. Only college-educated workers can perform research, and research buildings are expensive (both to build and to maintain), so research adds a few complications to early life on your island. Some buildings, like libraries and colleges, provide you with research points, which you can use to unlock new buildings and options. You have to hunt around for them.Īlso new is research. ![]() ![]() The game no longer includes a friendly overlay showing you where resources are. This increases your building area and also exposes the resource nodes (like gold mines) available to you. To learn more about your island, you have to pay money to your soldiers so they go out and explore. Only the small area around your palace is known to you, and that’s the only place where you can construct buildings. So what’s new? For starters, when you begin a scenario your island is mostly unexplored. These objectives are completed over the course of years (probably over 100 years in a sandbox game), giving you lots of time to plan your moves and watch your island grow. And you have to maintain a certain amount of popularity, both with your people and with foreign powers, so you can maintain your position. You have to make money to keep your economy going, so you can construct new buildings and squirrel away some cash into your Swiss bank account. You have to keep your people happy by supplying them with food, employment, entertainment, housing, healthcare, and religion. If you’ve never played a Tropico game, your goal is to manage a small island. Developer Haemimont Games has added a lot of new features for you to enjoy - like research projects, distinct eras, dynasties, and a new look for buildings - but still, nothing about Tropico 5 is wildly different than its predecessors, which makes it yet another solid but derivative entry in the franchise. Outside of Tropico 2: Pirate Cove, all of the Tropico games have been about the same, with you taking on the role of El Presidente and running the show on a small Caribbean island.
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